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Trias Tale : When worlds collide
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PostPosted: Sun Jun 20, 2010 2:09 pm 
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Promising
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Joined: Sun Jan 24, 2010 6:28 pm
Posts: 73
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Thousends of years ago two worlds collide.
This impact caused the planets to set a great amount of energy free.
Energy from two different worlds combined to a strong vigor and created a beast wich you couldn't tame.
Many heroes from different lands came to fight the beast but they all failed and lost their lifes.
The legend tells that three forces fused to one immense power sealed the beast for 500 years.

Now...
after 500 years of peace we need new heroes to repeat the tale.
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- Fully custom graphics
- Paperdoll
- Quest System
- DX8 support (includes particles)
- Guilds
- Spellbar
- Seperated Chats (Map / Global / Guild )
- Player Trade
- Innovative Economy
- World Map
- Images displayed ingame
- Great balanced classes
- Echo Damage Weapons
[Not all features are 100% finished]
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Every class starts well balanced so it can fight monsters solo and do quests on it's own.
After a while the specific stats of the classes evolve great while others stay low.
Like this we have three classes wich have great benifits in a group but are quite weak alone.
The whole classes are balanced like that to force social interaction after some progress.

- Berserker [DamageDealer]
High (DMG) damage
DOT (DamageOverTime) skills (Single enemy + AOE)
Selfbuff (raises DMG for a specific time)
Enemy Debuff (DEF) lower defense for a specific time
Low (DEF) defense
Low (HP) health points

- Guardian [Tank]
High (DEF) defense
High (HP) health points
Stun skills
Pulling Aggro skills
Low (DMG) damage
No (DMG) damage skills

- Sorcerer [Healer]

High (INT) intelligence
Ranged Magical DMG (damage) skills
Self-Deaggro
HOT (HealingOverTime) skills
Low (DMG) damage
Low (DEF) defense
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Last edited by Konsty on Wed Jun 23, 2010 4:22 pm, edited 4 times in total.

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Re: Put Your Gamename here
PostPosted: Sun Jun 20, 2010 2:59 pm 
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Joined: Wed Aug 19, 2009 1:07 am
Posts: 607
Location: Saint John, NB, Canada
Current Project: Malachite
Thought you said you weren't coming back?

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I LIKE PONIES && BOYS!!!


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Re: Put Your Gamename here
PostPosted: Sun Jun 20, 2010 6:15 pm 
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Joined: Fri Mar 19, 2010 5:41 am
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Konsty wrote:
Just wasting some time :D


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I <3 Karma.
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Re: gfx party
PostPosted: Sun Jun 20, 2010 6:45 pm 
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Joined: Sun Jan 24, 2010 6:28 pm
Posts: 73
having a party with 20 Mobs
and showing paperdoll feature
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recent version of the GUI, not sure if i'll keep it that way
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Re: Put Your Gamename here
PostPosted: Mon Jun 21, 2010 2:00 am 
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Joined: Mon Apr 12, 2010 9:33 am
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I'll help you out if you want Panda-boy <3

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Re: Put Your Gamename here
PostPosted: Mon Jun 21, 2010 3:43 pm 
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I like the paperdoll, and the GUI is very eyepleasing.

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Re: Put Your Gamename here
PostPosted: Mon Jun 21, 2010 7:41 pm 
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Joined: Sun Jan 24, 2010 6:28 pm
Posts: 73
Whoooow, okay.. i have started with Eclipse Origins (Robins Engine .. kinda like Essence 2)
but now i got a java engine and this game will run in a browser, like runescape.

engine is 100% done but needs some edits to match the games style.
it'll feature even a quest system :3


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Re: Put Your Gamename here
PostPosted: Mon Jun 21, 2010 11:32 pm 
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Joined: Sun Jan 24, 2010 6:21 pm
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may we ask which engine it is?

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Re: Put Your Gamename here
PostPosted: Tue Jun 22, 2010 4:00 pm 
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Joined: Sun Jan 24, 2010 6:28 pm
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NonPublic , has no name so far (:
And it won't bereleased to the public i guess.
SOrry.


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Re: Trias Tale : When worlds collide
PostPosted: Wed Jun 23, 2010 6:57 pm 
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Joined: Sun Jan 24, 2010 6:28 pm
Posts: 73
*bump* Updated.


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